Comments (2)
It looks like the sample project doesn't show the edges because the region rect only includes the center of the image. The region rect represents the full area that gets used, so in this case it should be the full image ((0, 0, 16, 16), or just (0, 0, 0, 0) and let it default to the full image). The patch margin fields below the region rect can then control how much of the region rect represents the sides, looks like 5 for all in this case.
The region editor display feels a little confusing in this case, with the default margins all at 0, since it looks like it's dividing the area around the rect instead of inside it
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oh I see now! sorry for reporting an issue when it was user error.
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Related Issues (20)
- Script editor no longer scrolls when you move line with Alt+Up/Down HOT 1
- USERDATA does not work when using GPU trails
- Spline interpolation for glTF wrongly uses Bezier instead of Hermite
- Debug menu tool tips have a transparent background making it hard, if not impossible, to read when it's shown over scripts HOT 2
- Callable.callv() will make call with wrong arguments if a const Array is passed
- Fonts with LCD Subpixel Antialiasing do not respect control's Modulate when using Forward+ or Mobile renderer HOT 2
- Queue free on node with script running async coroutine with tree timer still lets coroutine run one last time on next frame HOT 5
- "pressed" signal sometimes fails to be emitted for Button and CheckBox in Android export HOT 32
- Windows can go into a state where right click doesn't rotate camera
- (EditorInspectorPlugin) `add_property_editor()` sometimes fails to catch stale reference before casting, crashes editor with segfault error. HOT 5
- Inconsistent and Broken Skipping Cursor in Editor - Godot 4.3 Beta 2 Custom HOT 2
- C# CreateTimer() does not get freed HOT 4
- when enable physics/common/physics_interpolation, the behavior of the game becomes very strange. HOT 3
- Popup menu with "Prefer Native Menu" enabled updates visually, without properties updating HOT 1
- If Prefer native menu is enabled after displaying a popupmenu at least once, it displays in odd location HOT 3
- Linking a PopupMenu to a StatusIndicator forces the PopupMenu to use the Prefer Native Menu option HOT 3
- You cannot multi-select and multi-edit in the remote scene view
- Texture does not update in running game if changed in project. Game needs to be restarted. HOT 6
- Shortcut modification does not work when Scene Tree is "selected" HOT 1
- Remote Debug is available for Web exports even if there's no debug template available
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