Related Issues (20)
- 2D Physics Run on Seperate Thread Silent Crash HOT 21
- [Web] "Maximum call stack exceeded" with `dev_build=yes` on Quest browser HOT 3
- Toggling Erase mode in TileMap does not update cursor immediately
- WebXR only rendering left eye when built with Emscripten 3.1.61 HOT 1
- Pressing Cancel while exporting project does nothing HOT 1
- Bitmap Font resources display correctly in editor, but not at runtime HOT 2
- No warning on recursion of mesh in array mesh HOT 6
- _export_file() not called for GDScript files HOT 1
- Changing window mode Windowed -> Maximized -> Minimized -> Windowed results in window filling the screen
- `Access is denied` when trying to compile Godot HOT 4
- Exported properties with default values in custom resources aren't correctly assigned `null` values
- Dualsense Edge controller inputs read incorrectly HOT 4
- GLB assets configured with "Decompose Convex" colliders now loading with "Trimesh" HOT 3
- "SharedArrayBuffer is not defined" error after a web build with a custom export template and Thread Support disabled HOT 4
- RigidBody2D randomly stuck between TileMap tiles HOT 4
- Operator "is" doesn't suppress unsafe property/method access warnings HOT 2
- Web Export - Unable to adjust AudioServer volume HOT 1
- `force_drag()` does not immediately update cursor HOT 1
- Show In FileSystem selects the file, but does not update Import dock
- Strange error when changing Spotlight3D Projector texture during runtime, but not during _ready(): ; texture_remove_from_decal_atlas: Parameter "t" is null. HOT 3
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