Related Issues (20)
- Resource duplication bug(error). HOT 13
- Function calls made after awaiting on signal emitted from within a thread has a chance of failing abruptly without error. HOT 5
- Gradle strips debug symbols even in dev build
- LightmapGI: Directional lights do not bake in in compatibility renderer HOT 3
- Static functions are not registered before the first call to _post_import when first open a project
- SSIL inconsistent between machines
- Saving a scene re-selects a file
- Deleted node is still visible in the inspector
- Subviewport keeps using Camera3D when the Camera3D is no longer its child HOT 1
- Physics interpolation doesn't interpolate Skeleton2D animation correctly, resulting in wobbly visuals HOT 1
- Keyboard layouts don't immediately work on wayland HOT 5
- Physics interpolation doesn't interpolate Camera2D correctly when the viewport's aspect ratio changes
- Animation Tree preview setting Animated Sprite 2D animation prevents using SpriteFrames' own preview
- Lights aren't rendered correctly in a ReflectionProbe for materials with Disabled cull mode HOT 3
- Godot code completion not showing available signal when calling connect() on node reference HOT 5
- Clearing custom script node path on instance or inherited scene is ignored, still uses base value on any instance at runtime
- Duplicating `GraphEdit` in editor prints error HOT 3
- Undefined symbols linker error when running app on iOS simulator HOT 2
- Tooltips with rounded corners appear with square black corners in non-embedded windows HOT 16
- Animation track keys shift position when selected HOT 5
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