Comments (2)
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Patched
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Related Issues (20)
- long Link times for initial build, or modifications to the api, please support the mold linker
- Where is BIND_THEME_ITEM HOT 4
- using gdextension:register a class extend TileMap,add some layers,then delete a layers ,consle log:"editor/editor_inspector.cpp:1742 - Could not find a function to move arrays elements for class my tileMap. Register a move element function using EditorData::add_move_array_element_function" HOT 3
- Instantiate class using its String name HOT 2
- Crash when trying to call virtual method without return value
- BitField::clear_flag() doesn't compile
- Extending a class(A) from class(B) from a GDExtension(C) defined class results in Could not found(B)
- Basis is wrong, Different results in GDExtension vs GDScript HOT 3
- Runtime classes cannot be cast_to from non runtime classes HOT 2
- Potential issues with Android builds? HOT 1
- When register a Abstract Class using GDREGISTER_CLASS(), compiled without error HOT 1
- `Control::gui_input` is not exposed HOT 3
- `GDCLASS` requires the exposed class name to match the C++ class name. HOT 4
- Using vscode can't debug the extension in windows c++ HOT 1
- Not declare _bind_methods() may be cause not call "_ready()" HOT 5
- Mac Editor Crash When Exposing Resource in Inspector from GDExtension HOT 4
- is_finite function missing from Basis, Vector2, Vector3, etc.(about 11 classes should have it) HOT 3
- New godot node TileMapLayer not export HOT 2
- Global godot-type variable cause crash and load gdextension failed HOT 2
- Attempting to rotate a vector by a quaternion in GDExtension HOT 3
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