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karroffel avatar karroffel commented on May 29, 2024

Huh, didn't know that. I might change that. But maybe not since it's not user facing and if something breaks then I can still patch it without breaking stuff. But thanks for letting me know!

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Trigve avatar Trigve commented on May 29, 2024

Usually, if one need to use/create some "implementation detail" in header files (as with using templates), detail namespace is used (e.g. namespace godot{ namespace detail { ... }}) for such a thing, no need to use underscore suffixes/prefixes.

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BastiaanOlij avatar BastiaanOlij commented on May 29, 2024

Is this still an issue?

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Zylann avatar Zylann commented on May 29, 2024

Double and triple underscores are still present, maybe we could use a godot::detail namespace instead? That would also clean up readability I think.

For single-underscore though, it's even used as convention in Godot engine so those shouldn't be a problem hopefully?

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