Comments (12)
@akien-mga Dare to press the close button? ;)
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Confirmed again when editing https://godotengine.org/asset-library/asset/edit/31 today.
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@akien-mga I hope it won't be a problem if I solve this after the weekend?
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It's ok, it's a bit tedious to have to fix the hashes in the db, but I can handle a week-end's worth of it ;)
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Ok... that was a really stupid one 😆
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Still valid in the currently deployed instance.
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Ping, it's starting to be bothersome to have to always edit the database manually whenever I moderate a new version of an asset :)
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@akien-mga I redeployed the instance, would be nice if you can give it a recheck.
Works fine locally on my end, in all scenarios.
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Will check as soon as we have a new edit to validate.
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There seems to be a regression which broke the feature from #19: I approved this edit without giving the hash anew, as it wasn't changing, and it validated an empty hash:
So that shows at least two bugs:
- validating an edit without giving a new hash saves an empty hash instead of keeping the existing one
- there is no validation of the given hash (could go in a new issue)
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Strange... Will check tomorrow locally again:wink:
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Fix confirmed \o/
I'll open another issue for the regression I mentioned above.
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