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Comments (5)

karroffel avatar karroffel commented on May 30, 2024 1

alternatively a .gdignore file can be put in the source/build directory, then Godot won't attempt to import the obj files.

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aaronfranke avatar aaronfranke commented on May 30, 2024

Any update on this issue?

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aaronfranke avatar aaronfranke commented on May 30, 2024

Since the SConstruct has to interact with the project folder to save the compiled file, what about something like this?

sample
    SConstruct
    src/
        sample.c
    project/
        project.godot
        main.tscn
        gdnative/
            libsample.gdnlib
            sampleobj.gdns
            windows/
                libsample.dll

Also, would it be better if the GDNative files in the project were instead in addons/sample/ or something? Maybe this works better for some projects than it does for others?

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aaronfranke avatar aaronfranke commented on May 30, 2024

Closing since this has been solved. All projects in this repo now have the C/C++ files separate from the project files.

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aaronfranke avatar aaronfranke commented on May 30, 2024

Since we have .gdignore in Godot to prevent Godot from trying to important .obj files or anything else in that folder, I'm wondering if this is necessary anymore, and if either way would work fine.

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