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ttencate avatar ttencate commented on July 21, 2024 1

For starters, we could skip generating wrappers for static methods, to avoid accidents. Right now, this compiles even though Image::create is static (flagged in JSON as is_static: true), but it doesn't do what you expect:

let image = Image::new();
image.create(2, 4, false, Format::FORMAT_RGBA8);

Instead of initializing image, it creates and returns a new Image, and ends up leaking one of them as well:

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object/object.cpp:1982)
Leaked instance: Image:-9222503972424645408 - Resource path: 
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).

from gdext.

ttencate avatar ttencate commented on July 21, 2024 1

Great work! 👏

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