Comments (2)
For starters, we could skip generating wrappers for static methods, to avoid accidents. Right now, this compiles even though Image::create
is static (flagged in JSON as is_static: true
), but it doesn't do what you expect:
let image = Image::new();
image.create(2, 4, false, Format::FORMAT_RGBA8);
Instead of initializing image
, it creates and returns a new Image
, and ends up leaking one of them as well:
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:1982)
Leaked instance: Image:-9222503972424645408 - Resource path:
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
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Great work! 👏
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Related Issues (20)
- `Engine::register_singleton` corrupts object ref count HOT 3
- `GodotClass`: user vs. library items, characteristics and orthogonality
- Improvements with Godot classes for better templating HOT 3
- Make `ScriptInstance.call` and company re-entrant HOT 15
- ScriptLanguageExtension methods can be called from multiple threads HOT 4
- Support using `Base` for initialization in `init` function HOT 10
- Impl `Iterator::size_hint()` for `Dictionary` iterator types HOT 3
- Support every class-registration option that Godot offers HOT 1
- AutoLoaded scenes through an EditorPlugin GodotClass are not added the scene of the editor node tree HOT 7
- Module `convert_error` is private HOT 2
- GDExt panics when two structs from different modules are named the same HOT 1
- `Gd<Self>` return type causes type error when fn annotated with `#[func]` HOT 2
- Implement (or derive) GodotType for godot compatible repr enums HOT 2
- Godot editor crashes when hot reloading gdext library with custom resources HOT 6
- Import Godot docs for builtin types HOT 7
- No recommended way to call `Base<T>` methods from `init` HOT 2
- Single- and multi-threading support for `Callable::from_fn` HOT 1
- `gdext`-based custom resource format tools needs `experimental-threads` feature HOT 2
- Add the the ability to iterate over Godot enums HOT 3
- Hot reloading issues HOT 6
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