Comments (1)
This has been fixed as of #806, and can be found in 0.13.0-beta1.
from godot-jolt.
Related Issues (20)
- Double-Precision-Engine crashes upon loading project HOT 2
- CharacterBody-RigidBody collision is broken HOT 1
- Support for tapered capsule shape HOT 1
- GodotJolt is crashing the project and can't be opened in the editor, when Godot is a custom 4.2.2 build HOT 1
- JoltGeneric6DOFJoint3D angular limit gizmo not correct HOT 11
- Inconsistent behaviour between placed and instantiated `RigidBody3D` HOT 22
- Applying force/torque to `RigidBody3D` does not reset its sleep timer HOT 9
- Several crashes when running with fuzzer HOT 1
- `mouse_entered` and `mouse_exited` for CollisionObject3D do not work HOT 2
- Add support for AddressSanitizer HOT 1
- Improve doc for using a non-stable version of godot HOT 3
- Add CMake option for providing a custom extension API HOT 6
- version 0.13 beta1 doesnt open in brand new project HOT 4
- Can't lock all axes of `PhysicalBone3D` HOT 1
- Crash when `SeparationRayShape3D` collides with compound shape HOT 8
- `body_test_motion` does not report recovery collisions HOT 9
- Exporting to macOS from Windows results in errors HOT 4
- `Area3D` sometimes fails to detect `ConcavePolygonShape3D` HOT 6
- RigidBody3D sinking HOT 6
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