Name: Giovanny Javier Tipantuña Toapanta
Type: User
Company: Wheel.me
Bio: CS Engineer and MSc in Artificial Intelligence, Pattern Recognition and Digital Imaging. Mobile Robots, Drones, VR, Computer Graphics
Location: Oslo, Norway
Blog: https://www.linkedin.com/in/giovanny-javier-tipantuna-toapanta/
Giovanny Javier Tipantuña Toapanta's Projects
Basic OpenGL app that shows the explosion effect of an object using C++ and GLSL geometry shader.
Ground Control System
Graphical Programming with ThreeJS - main classes for graphics pipeline, computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
On-board Control System.
Boilerplate for an html UI that helps to use mqtt publish / subscribe on background * Use the ui_setup.json file to quickly create dynamically buttons for publish / subscribe to mqtt topics
WebGL app using ThreeJS to explore computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
Virtual Reality Application implemented as part of my Master's degree thesis. Using: Oculus Rift DK2, Leap Motion, Unity 3D, Nvidia 3D Vision glasses, hand tracking, computer-human interaction Hands are an indispensable way for humans to interact with the environment in their daily lives. To incorporate the possibility that they can interact with their hands within a virtual world, it raises the degree of immersion and provides a form of natural interaction in virtual reality applications. In this final master work, we undertake the development of a virtual reality application in which stereoscopic visualization and hand interaction are used. At same time, we compare two modes of stereoscopic visualization to determine if participants cope with any of them better. We will observe if the results indicate that regardless of gender, age, or profession, participants prefer the mode with a virtual helmet. riunet.upv.es/handle/10251/77848