Comments (5)
That's very strange. Can you tell me what order the coordinates your model uses are? Is it very far from the origin?
There is a slight quantization for the purposes of arithmetic, but it a should be at the 10^-6 scale relative to the largest coordinate value, so it should be unnoticable.
-- Gilbert
On Jul 25, 2014, at 1:12 PM, matraspe [email protected] wrote:
Hi,
After successfully compiling and running cork (Windows 7 64) I was quite surprised to see the very coarse resolution of the objects: in the screenshot the result for the sample geometry (difference of ballA.off and ballB.off) is shown. Is there a setting of grid size or samples I have missed? Similarly coarse results occur for other custom meshes, too.
Thanks and regards,
Matthias�
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Thanks for answering: actually, the depicted example uses the sample data included with cork (ballA|B.off). My own data is somewhat translated from the origin, but in the range of 50-150 units.
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Ahh, I just noticed you're on Windows. In all likelihood there's something weird about how MPIR is being used that's breaking the code. This is very likely to be an arithmetic bug, so that's the obvious problem area.
-- Gilbert
On Jul 26, 2014, at 12:57 PM, matraspe [email protected] wrote:
Thanks for answering: actually, the depicted example uses the sample data included with cork (ballA|B.off). My own data is somewhat translated from the origin, but in the range of 50-150 units.
�
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Yes, only MeshLab was running on Mac. Any chance to narrow it down? MPIR seems no fun... Do you have a prebuilt test binary for windows available? Thx
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Did you verify that MPIR is working? I don't have a test binary ready. I can try to poke around my windows box later.
On Jul 27, 2014, at 12:56 AM, matraspe [email protected] wrote:
Yes, only MeshLab was running on Mac. Any chance to narrow it down? MPIR seems no fun... Do you have a prebuilt test binary for windows available? Thx
�
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Related Issues (20)
- Visual Studio project file's additional include paths are not relative
- Starting Point for Further Development
- Perfect Boolean? HOT 1
- make: clang++: Command not found
- Increasing perturbing positions times? HOT 2
- Getting GMP fatal error HOT 1
- using cork in my own project HOT 1
- Fails to build with clang-5
- exception thrown on visual studio2017+windows10_x64 during computeing Difference with ballA\ballB HOT 1
- Wrote an alternative HOT 11
- commercial use
- Instability in intersection calculation
- crash when free memory
- nullptr exception on specific operation with specific mesh
- Trying to run main.cpp with sample files ballA.off and ballB.off always crashes HOT 2
- Sequential execution of any operation leads to different results
- Triangulate symbol
- Missing $(CCFLAGS) in Makefile
- some error about "triangle.c"
- Installation problem with M1 Pro :clang: error: linker command failed with exit code 1
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