Comments (1)
the speed is the play rate of the file so it should not affect the rate of the midi when set to 1. play rate is calculated after the original time is calculated.. basically. (time elapsed * play speed) . I just included play speed(should of named it play rate to prevent confusion) for unknown reason. Was thinking it could be used for difficulty modes (DDR, Guitar Hero, etc).
from midi-unreal.
Related Issues (20)
- Mac/IOS Users Readme HOT 1
- Join in on the Development
- Android Build issue with ver2.51 - UE4 4.17.2 HOT 1
- Mac/IOS unavailable due to UE4 (4.21) engine compiler bug HOT 1
- Is it working together with the midi plugin from Epic HOT 1
- Midi component disappears on engine relauch
- Linux rebuild issue
- In C++ example code FBufferReader is not a istream HOT 2
- 4.23 Compatible?
- Compatibility with low-latency drivers (WASAPI / ASIO)? HOT 2
- License clarification HOT 1
- Midi files should have a right click->Reimport option
- Allow midi playback in reverse
- Make the event time (On Tick and Off Tick) available in Break MidiEvent
- Expose the current playback time of a midi processor (without having to wait for the next midi event)
- MIDI variables disappear after restart HOT 1
- Marketplace version is no longer available?
- Any timeline for updating this for UE 5? HOT 1
- Using midi to trigger events for non-real-time capture HOT 8
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from midi-unreal.