Comments (2)
We can implement a DelayedTask system (also mentioned in #105) to do a weekly clean up of the emotes. This DelayedTask will run through all of the saved emotes and check against discord if they exist. We may need a different approach tho since I don't think that discord accepts our 4000 requests per milliseconds
from barista-gerald.
I thought about a solution and I think I have one
We can modify the methods which supply the NitroliteEmote object (which all our emote-based modules use for a standardised format) and when an emote is asked for, we can check to see if it exists by checking the response code of its CDN URL. If there is no emote, it will be immediately deleted, and if searching by name, then we will search for that name again until one is found or there are no by that name left, at which point a filler name will be returned which says Emote No Longer Exists (or similar)
from barista-gerald.
Related Issues (20)
- Seed ShipCommand and use member mentions
- Slash Commands implementation HOT 1
- Set Playwright locale
- Fix TwitchCommand case sensitivity
- Change GoogleCommand to actually use google
- Count command improvements
- CommandContext has a fit when used in DMs HOT 2
- NL - Exclude boost emotes once they are unavailable
- Ability to change Nitrolite characters
- Math command decimal parsing is incorrect HOT 1
- added/subtracted divisions don't work
- Improve count (part 2 electric boogaloo)
- Allow for the specification of global nitrolite aliases
- Suggestions require a role
- Playwright is frogging broken
- git or github command
- member count graph
- Use ConfigException if GeraldConfig.properties is malformed HOT 1
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- Recaptcha verification.
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from barista-gerald.