Comments (3)
Forgot to mention, issue.zip is the final .blend result after importing both jms files.
from halo-asset-blender-development-toolset.
Seems like the default pose script is doing something wrong. Looking into it.
For now you can set up the skeleton manually and it should work fine from there.
from halo-asset-blender-development-toolset.
Should be fixed in latest
from halo-asset-blender-development-toolset.
Related Issues (20)
- [Request] Custom Checksum per .blend project HOT 1
- The export function includes hidden collections HOT 3
- sub-collections are being unhidden after export HOT 13
- Importing some animations with "Fix Rotations" checked can result in a corrupted import HOT 2
- Remove float padding / lower case extensions HOT 2
- Halo Tag import with "fix scale" option HOT 1
- Generated sky incorrect heading values
- error when exporting .ass halo 3 HOT 2
- Internal error: <class 'AttributeError'>('Mesh' object has no attribute 'region_list') HOT 1
- BSP tag importing does not recreate +seamsealer
- Error on Scenario Import: <class 'TypeError'>(load_file() missing 2 required positional arguments: 'empty_markers' and 'report')
- ValueError: register_class(...): already registered as a subclass 'Halo_SurfaceFlags' HOT 2
- Halo Regions Screwed UP! HOT 3
- Can't import sbsp from HCEEK HOT 1
- When importing ass, mesh names are all identical HOT 1
- Water Surface flag has no effect (H3 ass) HOT 1
- Mask options still not working as expected HOT 1
- Objects using inverse scaling (mirroring) throw non uniform error. H3 ASS HOT 1
- Skylights being written out of order causing bad light bakes JMS HOT 1
- Blender 4.1 error exporting H3 ass HOT 2
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