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genaray avatar genaray commented on May 20, 2024

However, this makes sense... a null entity does not exist. Thus no entity operation can be performed on it. It should only be used for comparison purposes.

Imagine you call an operation on a null class ^^ This is correct behavior in this case.

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RoyAwesome avatar RoyAwesome commented on May 20, 2024

What would be the intended way of checking if an entity even exists before trying to do operations on it then?

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genaray avatar genaray commented on May 20, 2024

What would be the intended way of checking if an entity even exists before trying to do operations on it then?

var entity = world.Create(...);
if(entity.IsAlive())
   entity.Set(...);

Entity.Null is just for comparison, it acts as a null pointer while .IsAlive checks if its alive in its world :

if(myEntity != Entity.Null && myEntity.IsAlive())
   myEntity.Set(...);

Ahhh i see what the real problem here is. I will adjust the API so it is clearer. To check if an entity exists you currently have to call both to verify, I will change that.

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