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gecko0307 avatar gecko0307 commented on June 10, 2024

I've made fixes to 0.10 branch, now it is possible to render a sprite this way:

auto hudShader = New!HUDShader(assetManager);

auto playerMaterial = createMaterial();
playerMaterial.diffuse = this.player.texture;
playerMaterial.shader = hudShader;
playerMaterial.culling = false;
        
auto player = createEntity2D();
player.material = playerMaterial;
player.scale = Vector3f(100, 100, 1);
player.position = Vector3f(40, 40, 0);
player.drawable = New!ShapeQuad(assetManager);

from dagon.

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