Comments (7)
That's the idea, somewhere between #11, #28, and #29.
from learn-gdscript.
We are discussing having more shortcuts, however, the app and the course is designed for absolute beginners, who would not expect that to be the workflow. So this may end up causing confusion if they do hit a shortcut accidentally.
from learn-gdscript.
Yup, I was thinking of something more like Ctrl+R or Ctrl+Shift+R. Let's see. In any case, it's not a bug.
from learn-gdscript.
I can understand that. I think this would be a good idea though because it makes it more interactive. I was also considering if the app should validate / run the code automatically all the time.
I know my students are sometimes confused when the Godot editor shows errors simply because they've not finished typing, but on the other hand it also gives instant feedback when they make mistakes or get it right.
When you get to the more "complicated" practice problems that have several steps in them, having the run window continuously show what you've done so far is very good feedback.
Maybe ctrl+enter seems like it could be a nice balance (and much easier implemented).
from learn-gdscript.
Any shortcut would be equally easy to implement ๐ Adding them, however, raises a question of discoverability, as we'd need to teach them to users, whether as a part of the interactive tutorial for the app, or as a separate screen with a cheat sheet.
from learn-gdscript.
One vote for 'align with Godot' - you could capture and use "F5" the same way Godot web editor does. Perhaps surface as button hover tip and include in later Godot UI 'why all the funky colours?' lessons. I see you already prevent web F5/F12 functionality.
MSOutlook surfaces this by detecting it, and asking how to act. It otherwise buries the option. For Godot you could capture the control-enter and popup an explaination or feature enablement.
Also, you could surface the same way GitHub surfaces Markdown tips as a subtle icon in a corner. But I like this option the least.
from learn-gdscript.
#90 supersedes this
from learn-gdscript.
Related Issues (20)
- Bug lesson 18-practice HOT 1
- Dyslexia accessible font option
- Tooltip message cut off from top when content exceeding window view and a minor issue with tooltip placement
- Error in spanish translate
- Code snippets not scrollable
- Double space in one of the drop downs
- 15.2 resetting position to (0, 0) exercise
- Oh no! The script has an error, but the Script Verifier did not catch it
- Since godot is coming to mobile,put a pop up keyboard. HOT 1
- Lesson 4 Paragraph still in english while using spanish version
- Practice 7.2 Drawing Squares at 3 positions
- Lesson 25 - Displaying the Inventory Items
- Stress marks marked as unknown character
- Toggle for smooth scrolling feature?
- The keyboard doesn't show up in mobile (im using tablet (Xiaomi pad 6)) HOT 2
- Hey. I try to do the course on my ipad in my favorite cafe. But i can change the code, because i canโt find the keyboard option. When i click on the intended area where i want to delete something or type, the keyboard option doesnโt pop up. What am i missing? Or isnโt it available on ipad? HOT 4
- Error in code example logic in first lesson (1. What code is Like)
- Cannot open the .dmg
- 20.2 Variable not defined
- Wrong execution and visuals lead to success in L7P2
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from learn-gdscript.