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benhorst avatar benhorst commented on May 28, 2024

One small addition to this is that the very next variable does actually represent a "sector count" and it is closely associated but is based on different units

## Total number of sectors to generate around the player.
onready var _total_sector_count := sector_size * sector_size
## And this is half of `_total_sector_count`.
onready var _half_sector_count := int(sector_axis_count / 2.0)

I have to imagine this is an artifact of a refactor at some point. I don't mean to harp on it :)

from godot-procedural-generation.

NathanLovato avatar NathanLovato commented on May 28, 2024

Yes absolutely it's incorrect, we should fix it.

from godot-procedural-generation.

benhorst avatar benhorst commented on May 28, 2024

cheers, have a good one!

And thanks again for maintaining good examples. I've got a lot more stuff working today than I did yesterday 🙏 . I appreciate the contributors.

from godot-procedural-generation.

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