Giter Club home page Giter Club logo

Comments (6)

curusarn avatar curusarn commented on May 29, 2024

2M is probably the lowest amount that makes sense. It gives you 6 shippers or 4 haulers (or some combination).

You could also afford one fighter and one hauler which could be an interesting starting strategy against dumb bots with no/bad defense/retreat logic.

from space-tycoon.

curusarn avatar curusarn commented on May 29, 2024

10M would also be good.

You could buy pretty much anything except destroyer.
You get a chance to buy both cargo and attack ships right from the beginning.
You get the game started fast.

from space-tycoon.

curusarn avatar curusarn commented on May 29, 2024

Generally, too little starting money slows down the beginning of the game and makes loosing even one ship painful.
We should avoid having so little starting money that the game feels uninteresting from the start.

On the other hand, starting period with less money gives people a better chance to observe what is happening and if their strategies work. This might get harder as the game fills with more and more ships so

I'm not sure if there are more disadvantages in giving people a lot of starting money.

from space-tycoon.

malytomas avatar malytomas commented on May 29, 2024

We could have predefined number of ships of each type given to the player (in addition to some money).
That way players would be guaranteed to always start with something reasonable (at least one cargo ship).
Furthermore, it would make it possible for teams to start writing trading strategies right from the beginning, without caring for buying ships.
Downside is reduced choices for the players.

from space-tycoon.

curusarn avatar curusarn commented on May 29, 2024

One downside of getting (just/a lot of) money is the time required to buy all the starting ships.
With 10M it would take 30 ticks to buy 30 shippers which seems okay. (ignoring that players need to keep some cash for resources)
With 20M it would take 60 ticks to buy 60 shippers which seems like a lot. But it is also the choice of the player to buy that many cheap ships.
However, for this reason I don't think we want to give players more than 20M of starting money.

Starting ships could work imho.

Maybe we can do something like: 10 shippers + 10M of money
Giving players shippers means that they don't have to spend that much time buying ships and shippers are the cheapest ships so they take "relatively the most" time to buy.
At the same time 10M should give players enough freedom to have a distinct starting buying strategy.
I think players can buy combat ships and haulers if they want them. By not giving players many ship types we can keep their options relatively open.

from space-tycoon.

malytomas avatar malytomas commented on May 29, 2024

currently: 1 mothership + 5 shippers + 5M money

from space-tycoon.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.