Comments (6)
What area is this?
This might be one of the few areas of the game where the shaders get completely gimped
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It's Ultima Thule, the final area in Endwalker, and yeah it's pretty much the worst case scenario as even without any shaders it's super dark, but occasionally there's dark areas in different content as well where the detail gets similarly lost
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Yeah for cases like this I'd just disable the shaders while you're playing there with the hotkey, since it would require considerable compensation to bring out the detail which would blow out and ruin every other area in the game.
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Also the new update brings back the original gameplay preset look, so that might fix it a bit
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Sad update from Gshade but at least the gameplay shaders could be saved
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Welp, another GShade update, hope it did not break anything again
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Related Issues (20)
- Black Screen while using highest gameplay preset HOT 1
- Super bright HOT 1
- HUD bug with while using AcerolaFX HOT 1
- about this sorting shader HOT 1
- Aborting due to not yet implemented feature: Uniform initializer. HOT 2
- Activating XeGTAO makes my screen go black HOT 1
- Blurry box around some Job Gauges HOT 1
- XeGTAO and Bloom shaders don't compile in opengl games HOT 1
- XeGTAO shading is low poly, sharp edges HOT 2
- AutoExposure Shader fails to compile on very high resolutions (6K and above) HOT 1
- AcerolaFX_BokehBlur.fx auto foucs or mouse focus? HOT 1
- Some files failed to compile after 5.90 reshade update HOT 1
- Dawntrail Updates HOT 7
- Presets turning sparkles in Coerthas Western Highlands into squares (10.1.0) HOT 1
- Preset Compatibility Fix HOT 1
- Discoloration issues with the blend shader HOT 2
- AcerolaFX_XeGTAO.fx doesn't load HOT 1
- XEGTAO issue with 99 3D Resolution scaling HOT 2
- Is it possible to disable the bloom effects? HOT 2
- AcerolaFX 10.1.0 GameplayHighest p12 squares around ambient feathers HOT 1
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