Comments (1)
Yeah, this is because we declare a texture with the same name but GShade prioritizes the AO shader that it comes preinstalled with.
To fix this you can either delete those shaders that are causing the conflicts (MC_SSAO.fx
and PandaFX.fx
), check the Do Not Load Unused Shaders
in the settings, or wait for my update coming out in the next few days that will resolve the texture conflict.
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Related Issues (20)
- Failed to load shaders error. HOT 1
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