Comments (7)
What OS version are you on?
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Windows 10 64-bit - Microsoft Windows [Version 10.0.15063]
GTX 970, driver version is 384.94
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Probably my fault, I probably broke something while adding Win7 support. I don't currently have any machines running the Creator's Update (they're all either opted into insider previews or running internal builds), and this particular present path has been deprecated, so I'm actually not easily able to debug/fix it...
Are you able to capture an ETL file captured by GPUView's log.cmd and send it to me? I could debug it that way.
from presentmon.
I can confirm that the latest build is not working if game mode is activated. I have game mode disabled, and all other capturing settings too, and PresentMon works as usual. I'll see if I can get some logs for you @jenatali, probably over the weekend.
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@cooky451 I think the "new ctrl+c behavior" is actually a bug that should be fixed in v1.2.1.
from presentmon.
I'm not sure why, could be FCU, could be new Nvidia drivers, could be the update - but it works now.
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Good enough for me! :)
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Related Issues (20)
- Merging of command line tools
- At the end of capture display a pop-up with frame information
- Align readout values
- Default hotkeys conflict with IME
- Add Reset/Default button HOT 1
- Add a way to enable/disable GPU Telemetry sampling
- Add ability to enable/disable ETW providers
- Improve UX of color picker HOT 1
- Give divisions a fixed value, rather than specify a number of divisions on a graph
- Round autoscaling to make vertical divisions integer on grid
- Per metric window average size
- Num Lock or Scroll Lock light indicator when capturing frames
- Cyberpunk 2077 shows incorrect FrameTime(s) during CSV capture using IPM
- FrameId and ScreenTime (DisplayTime) CSV columns for debugging
- Backpressure for offline ETL processing
- Cyberpunk 2077 shows incorrect capture duration in stats file.
- Update Input Gathering Methodologies HOT 7
- Improve Realtime Graph Latency HOT 2
- End-to-end overlay testing via ETL file
- Presentmon 2.1.0 - Presented FPS avg going far over NVCPL frame limiter when 1% goes low HOT 12
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