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I'm Galvarey, a full-time full-stack freelance developer ๐Ÿ‘จโ€๐Ÿ’ป working remotely


About Me

  • ๐Ÿ˜„ Specializing in video game development, but I enjoy working on a variety of projects.
  • ๐Ÿ”ญ Iโ€™m currently working as a Software Developer in Asuncion, Paraguay.
  • ๐ŸŒฑ Iโ€™m currently learning Machine Learning and Big Data.
  • ๐ŸŒ Self-hosting several tools used at Impossible Games.
  • ๐Ÿ’ฌ Ask me about anything.
  • โšก Fun fact: I Like Turtles.

Learning Journey ๐ŸŽฎ

  • ๐ŸŒฑ I'm currently diving into the fascinating world of video game development.
  • ๐ŸŽฏ Exploring game design principles, graphics programming, and interactive gameplay mechanics.
  • ๐Ÿš€ Excited to apply my skills to create immersive gaming experiences.

Code Wizard at Impossible Games and Vert.run

Currently Working

Frontend Developer, Vert.run

  • Working on frontend development tasks.
  • Collaborating with cross-functional teams to deliver high-quality software solutions.
  • Contributed to the design and implementation of user interfaces for web and mobile applications.
  • Employed technologies such as React, Redux and playwright to develop responsive and interactive user interfaces.
  • Actively participated in code reviews, testing, and debugging processes to ensure software quality and performance.
  • Engaged in continuous learning and professional development to stay updated with the latest frontend development trends and best practices.

My Recent Projects

  • Project Description: Currently in development by Impossible Games, Car'd is a card-based puzzle game featuring cars that move in grids.
  • Working on a price comparator for local supermarkets.
  • Frontend: Vue.js
  • Backend: NestJS
  • Scrapper: Scrapy
  • Database: MongoDB
  • Collaboration with Abel Franco.
  • Project Background: Successfully reworked from scratch by Impossible Games, leveraging resources from an old team. Completed in just 2 months.
  • Current Status: Under a new team.
  • Game Description: A blockchain game featuring a holders leaderboard, developed using NestJS.
  • Collaboration with Abel Franco and Sebastian Villamayor.
  • Technical Details:
    • ShaderGraph
    • UIToolkit
    • Custom Tools for nft integration
    • Worldspace canvases in the main menu.
    • Player Customization.
    • TopDownEngine

My OS

Windows 11 Kali Ubuntu Android iOS


My Skill Set

Unity C# Python Git Docker CSS3 HTML5 JavaScript TypeScript NestJS NextJS React Vue.js Tailwind CSS Prisma MongoDB PostgreSQL Keras OpenCV Flutter Android pytorch Raspberry Pi Figma Blender Photoshop Illustrator After Effects Premiere Pro

Languages

C# Python JavaScript Markdown Solidity TypeScript YAML


Connect with me


Stats


Now Playing


๐Ÿฑ My GitHub Data

๐Ÿ“ฆ 80.8 kB Used in GitHub's Storage

๐Ÿ† 43 Contributions in the Year 2024

๐Ÿ’ผ Opted to Hire

๐Ÿ“œ 8 Public Repositories

๐Ÿ”‘ 6 Private Repositories

I'm an Early ๐Ÿค

๐ŸŒž Morning                13 commits          โ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   10.32 % 
๐ŸŒ† Daytime                66 commits          โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   52.38 % 
๐ŸŒƒ Evening                43 commits          โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   34.13 % 
๐ŸŒ™ Night                  4 commits           โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   03.17 % 

๐Ÿ“… I'm Most Productive on Tuesday

Monday                   5 commits           โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   03.97 % 
Tuesday                  53 commits          โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   42.06 % 
Wednesday                24 commits          โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   19.05 % 
Thursday                 19 commits          โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   15.08 % 
Friday                   10 commits          โ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   07.94 % 
Saturday                 12 commits          โ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   09.52 % 
Sunday                   3 commits           โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   02.38 % 

๐Ÿ“Š This Week I Spent My Time On

๐Ÿ•‘๏ธŽ Time Zone: America/Asuncion

๐Ÿ’ฌ Programming Languages: 
TypeScript               23 hrs 51 mins      โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   55.80 % 
JavaScript               15 hrs 48 mins      โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   36.99 % 
JSON                     1 hr 29 mins        โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   03.49 % 
Other                    29 mins             โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   01.14 % 
Bash                     26 mins             โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   01.05 % 

๐Ÿ”ฅ Editors: 
VS Code                  42 hrs 45 mins      โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ   100.00 % 

๐Ÿ’ป Operating System: 
WSL                      42 hrs 45 mins      โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ   100.00 % 

I Mostly Code in C#

C#                       6 repos             โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   54.55 % 
JavaScript               3 repos             โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   27.27 % 
TypeScript               1 repo              โ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   09.09 % 
ShaderLab                1 repo              โ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   09.09 % 

Last Updated on 17/05/2024 00:27:58 UTC


Galvarey's Projects

Galvarey doesnโ€™t have any public repositories yet.

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