Related Issues (20)
- Support glTF Specular extension
- Support glTF emissive extension
- Refactor pbr shader api with ShaderLab HOT 1
- Support Post Process Pipeline
- Particle Renderer add Limit Velocity over Lifetime Module
- MeshOpt normal precision error
- Animation keyframe support weighted Tangent
- AnimationClip support add to entity by drag
- The this of script's callback is not right
- Component parser support entity's reference
- H5页面上部署多个游戏,当不同游戏相互切换时伴随engine的重复创建,多次切换会出现白屏问题 HOT 1
- DepthOnly Pass need support alpha Cutoff
- ParticleCompositeCurve Curve and TwoCurves Mode not as expected
- shaderlab macro function bug
- ShaderLab macro bug
- The code in the ShaderLab macro cannot determine whether it is a vertex or a fragment. HOT 2
- ShaderLab code timing issues HOT 1
- Extact "mattered" macro list from shader source
- Shaderlab support include code outside the pass
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