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Game developer specializing in the areas of computer graphics, real-time rendering, and digital art.

  • game engines
  • computer graphics
  • real-time rendering
  • game network programming

 

  • C / C++
  • Vulkan
  • GLSL
  • C# Unity
  • Unreal Engine

Gabriel Jadderson's Projects

4coder icon 4coder

The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)

game-network-protocol icon game-network-protocol

A network protocol to allow for a secure, fast, cross-platform, communication between game and game server. The model is based on a peers-to-master.

gdx-ai icon gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

gpp icon gpp

Gabriel Patrick Protocol, Uni Project to implement ALL the network layers, from the Application Layer to the Link layer. (Some code was handed to us)

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

llama2.c icon llama2.c

Inference Llama 2 in one file of pure C

osproject icon osproject

OS project where we had to write a kernel module, based on the FUSE file-system

raytracing icon raytracing

Raytracing Engine written for SDU's first year project with 4 other team mates.

shap-e icon shap-e

Generate 3D objects conditioned on text or images

sudoku-solver icon sudoku-solver

A recursive Sudoku solver with very basic concurrency and a GUI.

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