Comments (3)
I want to try and take this issue, but I have no idea where frame luminance is calculated in the engine. If you could let me know, I'd be happy to start and try to fix this.
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It is in HighDynamicRangeRenderer::calculate_avg_frame_luminance
and I already did some basic version of histogram-based luminance calculation, but it requires tweaking and probably contains bugs in its implementation.
from fyrox.
I have been unable to figure this one out, which means I've effectively given up on it.
from fyrox.
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from fyrox.