Comments (5)
Qt (I think its Qt) does it right on the mac as well - adding it to the MacOSX menu at the top.
I think you can do this with some effort with the Gtk bindings, but its work.
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I agree that would be a great approach. Whilst Fyne does want the same rendering across platforms itβs important to match system standards too :)
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Requires #155
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This is ready to test on the feature/menu branch.
No support for macOS native menus yet but it works in-canvas for Windows, Linux (and macOS).
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This is now on develop branch for testing
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Related Issues (20)
- Add function to obtain Window handle. HOT 4
- Adding max and min size limit HOT 5
- High rate text widget/container HOT 29
- "Failed to create directory" error when using Storage().Create function.
- SystemTray function enhancement suggestions: Add left-click to display the main form and right-click to open the menu HOT 10
- CanvasObject not drawn after call to Show() in goroutine if Hide() was called before ShowAndRun() HOT 8
- Android folder open dialog returning unusable URI HOT 18
- ld: warning: ignoring duplicate libraries: '-lobjc' HOT 1
- Entry cursor is not visible with animations off HOT 8
- dialog.NewForm() does not validate all entries HOT 18
- Widgets extend beyond the dialog window HOT 6
- A Hoverable and Cursorable widget should have mouse moves processed before cursor updates
- When I package my Fyne application, which contains database-related operations, to Android, the application does not open. HOT 19
- Calling entry.SetPlaceHolder inside of OnChanged callback freezes app HOT 2
- fyne breaks with latest github.com/go-text/typesetting HOT 1
- Fyne and webview do not work together HOT 4
- painterData in RendererCacheNode is only used in tests
- Support CTRL + DELETE and CTRL + BACKSPACE to delete word HOT 2
- Check widget: hovering/tapping to the right of the label area should not activate widget HOT 1
- (Double)Tappable list items HOT 9
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