Comments (2)
Here is another thought, can be combine the "Confirm Equipment" Modal with the "build diff" modal? they share a lot of the same UI elements, it is not a stretch to combine them. Would require breaking up BuildEquipModal
into its pieces so its easier to be put together for different context.
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Probably a good idea to standardize the build swap confirmation for consistency's sake as well. I dunno how often users accidentally equip an artifact/weapon or equip to the wrong build whether by directly clicking on it or misclicking in the dropdown, but in theory, this would guard against that too. That being said, BuildDisplayItem
didn't have the option to equip at all prior to teams/loadouts, and the comparison UI piggybacks off it, so maybe it's worth asking whether having the option to equip both through clicking on the card itself and clicking "Compare to current build" then "Equip to current build" is a little redundant now.
I can see some potential value in merging BuildEquipModal
in with the confirmation since presumably the reason a user might want to see an individual comparison is that they're already considering an artifact/weapon swap (but doesn't necessarily care about being optimal, else they would be in the Optimize tab and not here), and if they're satisfied then they can immediately swap without clicking on another button first. However, like I mentioned above, the comparison UI currently piggybacks off BuildDisplayItem
, so if going this route, I'd probably pull the comparison itself out into its own thing and create a new modal that combines the comparison with elements from BuildEquipModal
instead of actually directly inserting the pieces into BuildDisplayItem
and then having to conditionally render all of those to prevent them from showing up in the builds under Optimize. I do worry if it'll bloat the UI too much though...
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Related Issues (20)
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