Comments (1)
I understand the usecase you are trying to suggest, but your suggestions, like #1732, need to not disrupt the existing "normal" workflow, or add hidden feature to buttons or UI elements. A user should pretty much know what happens when they interact with any UI element. Similar to #1732, I am not convinced adding a elemental filter to the teams page is the solution to this usecase, but I will keep this issue up since you are raising an issue for a valid usecase.
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Related Issues (20)
- Broken link in the README file
- Add shortcuts to multi-opt and bonus stats via their cards
- Add # of teams to loadout header HOT 1
- Char filters displace themselves when tally count is too high
- Standardize comparison when comparing builds
- Rollout changes in #1819 to all DataManagerBase HOT 1
- Toggling sets is laggy
- Importing teams doesn't work
- Add unit test for team export -> team import HOT 1
- Rearrange Artifact Filter UI
- Previous character builds are rendered when switching characters HOT 1
- Swap weapon -> Create weapon uses the current weapon refinement in the fields
- mtarget UI revamp
- Compare Weapon crashes
- Build tooltip missing from char allowlist
- Silly Optimizer Teams Search Function Bug HOT 1
- Add TC Build import/export HOT 1
- I got an error message, after that when i want to optimize, i get 0 results HOT 2
- ATK showing as ATK Bonus
- the `main_gen.json` is generated to upload to localization to POEditor(and not used in the code), so I think in this case, it should be git ignored. Lets address this in another PR.
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