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Fredrik Johansson's Projects

chess-ai icon chess-ai

Chess engine implemented from scratch in C++. Made in the course TNM095 Artificial Intelligence for Interactive Media at Linköping University.

fabric.js icon fabric.js

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

footballsim icon footballsim

Physically based football simulator implemented from scratch in C++ with OpenGL. Made in the course TNM085 Modelling Project.

ldso icon ldso

DSO with SIM(3) pose graph optimization and loop closure

orb_slam3 icon orb_slam3

ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM

proccraft icon proccraft

Voxel Engine for procedural generation of caves, implemented from scratch in C++ with OpenGL and GLSL. Made in the course TNM084 Procedural methods for images at Linköping University.

ray-tracer icon ray-tracer

Monte Carlo Ray Tracer implemented from scratch in C++. Made in the course TNCG15 Advanced Global Illumination and Rendering at Linköping University.

tbmi26 icon tbmi26

Labs in the course TBMI26 Neural Networks and Learning Systems at Linköping University

tnd004 icon tnd004

Labs in the course TND004 Data Structures at Linköping University

tnm096 icon tnm096

Labs in the course TNM096 Artificial Intelligence - Principles and Techniques at Linköping University.

tsbk03 icon tsbk03

Labs in the course TSBK03 Advanced Game Programming at Linköping University.

vi-slam-uav icon vi-slam-uav

Master thesis project that aims to evaluate and compare V-SLAM methods for UAV-imagery at Maxar Technologies.

vkengine icon vkengine

Vulkan codebase for future computer graphics projects, implemented in C++

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