Comments (1)
Would probably be a good idea to let the fetch thread supply timestamps to the parser as well, so that timestamp reflects 'time of snes read' instead of 'time when parser thread evaluated an event/check/transition to have triggered'.
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Related Issues (20)
- Add event for hitting crystal switches in dungeons
- tile_id 358 (Skull Woods Mummy Statue) doesnt trigger HOT 2
- Feature: Get permalink from rom header and pull mode metadata from the web HOT 2
- Track small keydrops from enemies/guards HOT 1
- Mushroom hand-in event
- Event trigger for the opening of PoD, SW, MM, TR, and GT HOT 1
- Reveal of the hammerpegs entrance
- Boss kill trigger for Aga1 and Aga2 HOT 3
- Count triforce pieces
- Opening of doors or bonkable/bombable walls HOT 3
- "Misery Mire - Compass Chest Room" needs coordinates in tiles.json
- Make reconnect attempts
- Things for estimate_best_time
- MSU slow down on SuperNT
- Switch to SNI gRPC protocol for snes communciation HOT 1
- Meta-parsing of notes-heavy seeds and mystery seeds
- Save & Quit from death menu triggers reset event HOT 1
- Crystal switch false triggers
- TR Laser pots trigger not triggering
- Logger no longer shut downs upon winning the game HOT 1
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