frazzie / model-menu Goto Github PK
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A resource for fivem
Thank you so much for this resource. Any chance, there is a fix for the hair texturing going crazy after re-spawn or rejoin?
Example - http://prntscr.com/nndb01
Thanks again!
I have notice a potential bug in your code that can appears, you often do that :
AddEventHandler("mm:spawn", function()
TriggerEvent("es:getPlayerFromId", source, function(target)
MySQL.Async.fetchAll("SELECT * FROM modelmenu WHERE identifier = @identifier", { ['@identifier'] = target.identifier}, function (result)
if(not result[1]) then
MySQL.Async.execute("INSERT INTO modelmenu (`identifier`) VALUES (@identifier)", { ['@identifier'] = target.identifier})
TriggerClientEvent("mm:firstspawn", source)
else
This can be problem if the async resolution is slower than having a second call on the same event (mm:spawn). As in the case when your async will be resolved the source variable will not have the same value as before (it will be the last that throws an event)
IMO this code should be done as following
AddEventHandler("mm:spawn", function()
local sourcePlayer = source
TriggerEvent("es:getPlayerFromId", sourcePlayer, function(target)
MySQL.Async.fetchAll("SELECT * FROM modelmenu WHERE identifier = @identifier", { ['@identifier'] = target.identifier}, function (result)
if(not result[1]) then
MySQL.Async.execute("INSERT INTO modelmenu (`identifier`) VALUES (@identifier)", { ['@identifier'] = target.identifier})
TriggerClientEvent("mm:firstspawn", sourcePlayer)
else
Hi ! First of all, great job of this feature ;)
May I suggest a small enhancement of the controls and behaviour of the menu ?
Handle "back" function by hitting backspace
No "return" buttons on each panel ;)
As a working example on a other script :
https://github.com/Kyominii/Cops_FiveM/blob/master/police/menupolice.lua#L421
Would you mind having a look and try to use this ?
Then your script will be absolulty perfect I think !
Keep up the good work ;)
when you click on a model you're immediately looking at the players back, any way to make it look at the front of the character?
If someone dies and gets revived. It spawns user in a random ped and not their saved ped.
Can you make it saving the Weapon Loadout ?
because when the players changing ped they loosing their guns
can you make a port for couchDB because essentials uses it now
please :)
Are you still going to modify on this script or?
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