Comments (4)
Hello! What do you mean by 'forever'? Persist across several runs of the game? It should already work like that. If it doesn't on your platform, it must be a bug. Please add more information, so we can try to track it down.
from bastet.
Yes, I mean persist across several runs of the application. This is the workflow:
- run
bastet
- customize keys
- play a game (customized keys work)
- play another game (customized keys still work)
- exit via
Ctrl+C
- run
bastet
- play a game
- the previous setting has been forgotten!
I am running on Xubuntu 20.04.2, with bash and guake.
from bastet.
Ah -- found the reason; apparently they only get saved if you quit using the menu, not with Ctrl+C
. I'll see if I can fix it, thanks for the report.
from bastet.
In fact, this probably raises the underlying problem that I don't really see a better way to quit the game while in game. Maybe have a key that quits just like the menu does (which also saves the keys)?
from bastet.
Related Issues (12)
- Build fails with libc++ HOT 6
- Segfault when trying to start new game HOT 4
- Build fails if boost is only installed multi-threaded HOT 4
- [vulnerability report]A Format string vulnerability
- New Minor Release
- Follow XDG Base Directory Specifications
- fatal error: boost/foreach.hpp: No such file or directory HOT 1
- Config file HOT 1
- error: friend declaration specifying a default argument must be a definition HOT 2
- Fails to build with Boost >= 1.65 HOT 3
- Gravity doesn't work as expected HOT 2
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