Comments (2)
There is a method of Sprite in Monocle that will be useful in your case, but that was not ported to this engine previously.
By using that method, you can write something like this:
AddLoop("Idle", "tile", frameDelay, { 9, 13, 12, 10, 11 });
I did the port just now, you can try that with the latest commit.
Btw, the method used in FirstSprite is trying to find ascending indexes start from 0.
It's strongly recommended to read the Sprite::GetFrames and Atlas::GetAtlasSubtextureFromAtlasAt to understand what is happening.
Thanks for your feedback on using this engine!
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Yep, this works perfectly!
Thanks for porting the functions!
from cherrysoda-engine.
Related Issues (12)
- Add XML in Atlas::ReadAtlasData(...) HOT 3
- Building on Linux (Ubuntu) HOT 5
- Add Wayland Support HOT 1
- Implement SpriteBank Editor
- Rendering primitives HOT 5
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- ImGui HOT 2
- Debug Console Behavior HOT 1
- Layered Drawing 2D HOT 2
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