Comments (2)
I can imagine this being handled in a similar way to how spells are, prepending the description.
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Yes exactly the thought process I was thinking!
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Related Issues (20)
- Dragonslayer Shield HOT 1
- Rune: Spell Reservoir - wrong Actionicon
- Throwing throwable combination weapons uses wrong stats
- Shield bash Strike from magical shield does not have magical trait on the Strike HOT 1
- Inline Spell/Class DCs incorrectly being affected twice by modifiers HOT 3
- Inline damage roll label lacks splash damage tag
- Target roll options aren't added to recall knowledge action macro
- Age of Ashes Bestiary: Bshez "Sand Claws" Shak slight equipment error
- Feature Request: Expose a way to create self-applied effect chat cards without going through the sheet. HOT 1
- Spellshot Dedication still grants Conjure Bullet
- The Distant Grasp Concious Mind Telekinetic Rend Not Amping (Solution Included)
- Visual bug in Choice Set windows with 9 choices HOT 1
- Feature Request: Add Token Transition Animation Options to Rule Element Based Token Transformations
- Ostovite should be weak to holy instead of unholy
- Feature Request: Generalize functionality for Handwraps of Mighty Blows
- Auras not working on grid types other than square HOT 1
- BUG: Kineticists not gaining the benefit of CON mod to damage for 2 action elemental blast HOT 4
- Cannot use AdjustStrike to add versatile to default Unarmed Attack
- [Feature Enhancment] Blind Rolls Support for Manual Rolling HOT 5
- Apply templates automatically based on label of actor link in journal HOT 2
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