Comments (6)
Regression confirmed; is this an issue of HBAS or SDL?
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SDL
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Sorry, wasn't intentionally removed, looking into ways to add it back now.
Incidentally, the original HBAS was a fork of Wii U's HBL, so the original wiimote support in the first place was never fully intentional– but definitely should be added back
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I would be really thankful if you could bring it back
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To my knowledge this is fixed in 2.2, can anyone confirm?
Still it would be nice to have pointer support as well, could also fall in SDL territory
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Closing with the Wii button support added in SDL2.
For further wiimote pointer support on Wii U, it would need to be added to Wii U's SDL2 port first, however. It's worth noting that Wii's SDL and the in-development Wii/vWii port will support this
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