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Forest Collins Sharp's Projects

armory icon armory

3D Engine with Blender Integration

binarymeshfitting icon binarymeshfitting

Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!

celeste64 icon celeste64

A game made by the Celeste developers in a week(ish, closer to 2)

gfx icon gfx

A high-performance, bindless graphics API for Rust.

gfx_gltf_anim icon gfx_gltf_anim

Loads a gltf file and plays the first animation using the gfx-hal, nalgebra-glm, and gltf crates.

hellovulkan icon hellovulkan

Simple Application used to teach myself the new Vulkan graphics API

kajiya icon kajiya

💡 Experimental real-time global illumination renderer 🦀

ofxeditor icon ofxeditor

Game Engine / Editor built on top of OpenFrameworks

ofximgui icon ofximgui

Use ImGui in openFrameworks, modified to add a Radial (PIE) Menu

renderpipeline icon renderpipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

rendy icon rendy

Yet another Vulkan based rendering engine.

spirv-cross icon spirv-cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

terra icon terra

Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.

ue4-voxel-geometry icon ue4-voxel-geometry

Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring

vez-rs icon vez-rs

Rust Bindings to V-EZ: a simplified wrapper for the Vulkan Graphics API

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