Comments (2)
Twist modifier has a parameter vector
with respect to which the twist is performed.
The default value is the Y
axis ([0,1,0]
) To twist to another axis e.g Z
do sth like this:
var twist = new MOD3.Twist();
twist.vector = new MOD3.Vector3(0, 0, 1); // Z axis
// rest code
The relevant code part is here
Most 3D modifiers (from as3dmod) are very customizable, however some use only a fixed axis. Twist is customizable with respect to which axis to use
from mod3.
After further update the relevant code for the Twist modifier is this
Note that one can pass the twist vector in the initialisation of the modifier (it is part of the parameters and similar to other modifiers), although the example code given above will continue to work correctly as expected.
from mod3.
Related Issues (6)
- No Images on IE HOT 2
- Missing license HOT 5
- Bend along another axis HOT 2
- Please consider updating this library for the newest three.js HOT 5
- OGL support for MOD3 HOT 2
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from mod3.