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foo123 avatar foo123 commented on August 28, 2024

Twist modifier has a parameter vector with respect to which the twist is performed.
The default value is the Y axis ([0,1,0]) To twist to another axis e.g Z do sth like this:

var twist = new MOD3.Twist();
twist.vector = new MOD3.Vector3(0, 0, 1); // Z axis
// rest code

The relevant code part is here

Most 3D modifiers (from as3dmod) are very customizable, however some use only a fixed axis. Twist is customizable with respect to which axis to use

from mod3.

foo123 avatar foo123 commented on August 28, 2024

After further update the relevant code for the Twist modifier is this

Note that one can pass the twist vector in the initialisation of the modifier (it is part of the parameters and similar to other modifiers), although the example code given above will continue to work correctly as expected.

from mod3.

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