Comments (7)
FNA is XNA4, MonoGame is XNA5.
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They're not equal, but without data it's hard to say what matters and what doesn't. Target the XNA4 spec and compare as you develop, then when you make a decision you can start using extensions as needed. You won't get a real answer without data, nor will you get a completed product regardless of what's supposed to be running it.
from fna.
Thanks. What about performance?
from fna.
I do not understand: can you elaborate a bit more please? Is MonoGame more complete?
from fna.
If you don't understand the difference between the two then the only good explanation you're going to get is the one you make for yourself by using the two libraries in a real project and comparing accordingly.
from fna.
Depends on what your program does. Does it do anything yet?
from fna.
Nope, as I am still deciding on what framework I will base it on, and then get things done... My question was if the performance in terms of fillrate/fps/input latency/garbage are equal when using FNA vs MonoGame.
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Related Issues (20)
- Fn HOT 2
- [MojoShader] Preshaders with bool outputs aren't supported HOT 3
- mono_thread_internal_set_priority: unknown policy 5
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- Add GitHub Actions HOT 1
- Terraria: sigsegv when using vulkan renderer in newer versions of FNA HOT 3
- Add DPI Awareness hint for Windows
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- Support for net8.0-ios targets HOT 2
- Incorrect Wiki instructions: Chapter 5 Creating New Projects HOT 1
- SharpFont + SpriteFont HOT 2
- VertexPositionColorNormalTexture HOT 3
- System.NullReferenceException when using BasicEffect HOT 2
- Question about the process of porting NativeAOT to Consiles HOT 3
- Newer Shader Models
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