Comments (8)
This doesn't tell us a whole lot - I assume you have the native libraries?
Also, get rid of that static Instance variable - initialize your Game with a using statement so that your class gets consistently initialized on startup and is appropriately disposed at program exit.
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The singleton pattern or an instance don't change anything. I've downloaded FNA from the website and I add FNA to my project.
from fna.
Can you send me a binary build of the game?
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from fna.
Sorry it's my fault i forgot the native library.
from fna.
No problem, this report still ended up being helpful - I'm surprised it didn't throw DllNotFoundException, will have to keep this in mind if it shows up again.
from fna.
Just wanted to chime in and say that I got the same weird exception message, until after I added SDL2 library, then I received a DllNotFoundException
for OpenAL.
The inner exception of the TypeInitializationException
is DllNotFoundException
though. So if possible it should be fixed, I can only assume this has caught many more by surprise.
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It's only a surprise if you don't read the docs, but I might be biased as the author of those docs.
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