Comments (6)
Much like X3DAudio I’m recommending the DXSDK version of XAPOFX for now - they should be compatible with FAudio and its COM wrapper. Implement the effects first, then we can talk about the DLL.
from faudio.
If you need the CLSIDs for XAPOFX, you can find them here (sorry Johan!):
https://github.com/ValveSoftware/wine/blob/proton_3.7/include/xapofx.h
from faudio.
Heya, just wanted to add on to this, these DLLs are needed for quite a few games including some that have already been whitelisted by steam (Wolfenstein: TNO/TOB). I went to test the WMA PR in warframe, and came across it wanting xapofx1_5. I then removed the xapofx dlls from being set as native, and came across this:
3.652 Sys [Info]: S0009:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\xaudio2_7.dll"
p0009:err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1
which upon further searching, lead me to this old bug report which had been fixed by a stub:
https://bugs.winehq.org/show_bug.cgi?id=26808
obviously you know a "lot of games" need these, not trying to beat a dead horse. I'm just mentioning in particular because some of those games are whitelisted on steam play.
from faudio.
As of this commit the DLL should be a one-line function:
Still not making it until the rest is finished but it helps make the last step really quick.
from faudio.
While looking at the Wine built-in path again I ended up implementing the source, which should work as a native DLL. No project files though, so this is solely to fix up the built-ins:
from faudio.
Ended up adding XAPOFX for Warframe as well...
So it's just the Visual Studio projects that's left. Thankfully nobody but me and XNA4 people have VS2010 anymore, so surely this won't get done before the actual code...?!
from faudio.
Related Issues (20)
- FFXIV Endwalker Benchmark no audio and crashes in xaudio2_7 on exit HOT 1
- Add support for (custom) HRTF HOT 3
- FAudio versions after 22.07 cause popping HOT 1
- Should we use an external library for the resampler and/or mixer? HOT 8
- Does this library support Android version? If supported, how to compile it? HOT 2
- Super Meat Boy makes ear shattering sound with faudio. HOT 7
- Spider-Man: Shattered Dimensions - dialogue audio doesn't play HOT 4
- Bool size in Darwin ppc ABI is 4-byte (Windows too?) HOT 8
- FAudio.h:723: error: wrong number of arguments specified for ‘deprecated’ attribute HOT 3
- Failure with audio device with 18 inputs: "OpenAudioDevice failed: Unsupported number of audio channels" HOT 3
- warning: expression result un used [-Wunused-value]
- Document graph dependency issues for DestroyVoice
- Segmentation Fault. HOT 1
- Playing VVVVVV on the Wii gives just noise HOT 4
- Running into a segmentation fault HOT 1
- Moorhuhn Director's Cut crashes inside FACTSoundBank_Prepare HOT 2
- SDL3 support HOT 12
- (Question) Implementing Spatial Audio HOT 2
- Windows tests don't compile (unknown type name ‘IXAudio27SourceVoice’)
- Assertion failed: !FAILED(hr) && "Failed to get default audio endpoint!" when there are no audio devices
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from faudio.