Comments (2)
I've been struggling with the same issue, until I've recently found out that the canvas in which ImGui renders must have the attribute tabindex set to 1:
<canvas id="output" tabindex="1"></canvas>
That solved it for me.
from imgui-js.
ok, thank you!
While mycanvas is fullscreen, I finally keep using a "patched" impgui_impl replacing:
canvas.addEventListener("keydown", canvas_on_keydown);
canvas.addEventListener("keyup", canvas_on_keyup);
canvas.addEventListener("keypress", canvas_on_keypress);
by
window.addEventListener("keydown", canvas_on_keydown);
window.addEventListener("keyup", canvas_on_keyup);
window.addEventListener("keypress", canvas_on_keypress);
That does the job and it's really a pleasure to be able to create so complex application so easily.
from imgui-js.
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