Comments (4)
not possible currently, and will be quite far in the future because this would require a proper text rendering module which isn't high on my todo list atm (because it either needs to pull in huge code dependencies like FreeType, or huge distance field font texture asset files which would slow down emscripten startup)
if you know of any minimalistic, self contained, text rendering system I'd like to know though (smaller then FreeType) :)
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stb_truetype?
https://github.com/nothings/stb
and nanovg use it.
https://github.com/memononen/nanovg
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Oooh, that look great! I wanted to integrate nanovg at some point in the future anyway.
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Right, Like it!
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Related Issues (20)
- Emscripten file loading HOT 4
- Map initialization through initializer_list HOT 1
- RTTI documentation HOT 2
- Emscripten RTTI bug HOT 4
- Android build failure HOT 4
- Not compiling on macOS10.14.1 (recent update) HOT 7
- Versioning and releases
- fips build error - macOS 10.13 HOT 1
- Input broken under emscripten HOT 3
- Dequeue error when adding lots of DrawStates HOT 1
- Game controllers detected twice on Linux when both evdev and legacy joystick API are available HOT 1
- cling based C++ as scripting language / hot code reload
- Error when running fips webpage build [Windows 10] HOT 1
- WebGL code path needs fixing.
- Question: How z buffer range considered with different graphic API? HOT 1
- Field of illegal type 'float [1]' when compiling for OSX+Metal HOT 2
- HttpFS on Windows sends gzip/deflate accept header, but doesn't decompress resulting data HOT 1
- Broken canvasX/canvasY values inside emscInputMgr::emscMouseMove callback
- Cmake: can't open file 'F:/Dropbox/Tech/production/ppc/oryol/cmake-build-release/fips-gen.py': HOT 2
- Adding a new CMake dependency without using fips? HOT 1
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