Comments (4)
No, it exists, in fact its what's downloaded when you do the windows download. The launcher isn't cross platform though, someone made a cross-platform launcher but its not official and its not maintained at this point I think.
Here is a screenshot from the launcher open on my PC
The cross-platform launcher is at https://github.com/MineBill/Seed
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if the launcher's not cross platform, how can anyone even use the engine cross platform then? Everything says "open the launcher and start a project" really? i've put 12 solid hours into Flax now and i still haven't got a single scene with a primitive object in it. I've just installed Unity an hour ago and I'm already using it.
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Build it from scratch or use Seed. That is the solution. Building is easy and everything documented
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where? where is everything documented? I spent 3 hours yesterday digging through documentation trying and trying to build the engine only to find here in the github Issues that if you have Linux Mint you need to install g++-12 as a dependency and like magic.. i had an engine but i still didn't have a launcher and none of the documentation was worth anything because no launcher
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Related Issues (20)
- Drawing 2D text in Editor viewport using DebugDraw. Where to find suitable ProjectPoint method? HOT 4
- [BUG] The network profiler is very incorrect. Basic use of the HLAPI for networking results in much high transfer rates than previously expected.
- [BUG] After moving actor camera follow and then trying to duplicate it, position stays locked HOT 1
- [Bug] Audio Source ignores Stop() when loading clip HOT 4
- Problem accessing XmlElement HOT 4
- [Proposal] Search bar for properties panel
- Attempting to access undefined scenes causes CTD HOT 1
- Editor on Linux sometimes keeps dialogs open until an option is chosen HOT 3
- [Suggestion] Debug output timestamp format should have option for Local Time with milliseconds
- [Issue] When the order of Parameters in Visject is set, the sort of these Parameters in other windows is always alphabetical. HOT 4
- [Bug] Bindings generator: Missing conversion of .f [C++] to .0f [C#] HOT 1
- Editing a procedural Static Model Entry via C# does nothing HOT 1
- Missing attribute option for collapsing property lists in property window HOT 1
- Prefab editor giving no information about the nested prefabs
- [BUG] Importing an EXR texture fails HOT 4
- [BUG] Trying to view asset reference graph crashes the engine HOT 1
- Adding an empty terrain to the scene with the Physics Debug view flag enabled causes the framerate to drop to ~ 30 without any gpu usage changes
- [UX/ BUG] Changing viewport camera speed while holding shift to move faster and in terrain paint mode changes brush size
- [UX/ BUG] Lerp output socket becomes hard to drag on when lerp is in Float/ Vector4 mode HOT 1
- Ability to change property text color / style in the property window for both name and value HOT 7
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