Comments (2)
Building Flax on Linux for Linux x64 (game, not editor)
bash ./Development/Scripts/Linux/CallBuildTool.sh --build --platform=Linux --arch=x64 --buildtargets=FlaxGame --configuration=Debug --log
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Okey. No editor compiling for linux 👌
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Related Issues (20)
- Mouse cursor does not hide and change cursor shapen when focussing flax editor with right click in viewport HOT 3
- Add operation to mass-revert actors to their prefabs. HOT 1
- [Suggestion] Be able to add meshes/models as properties in the particle emitter
- [Suggestion] JSON asset order HOT 1
- [Proposal] Warn when String provided in any function of Input that needs a String does not exist in the Input Settings HOT 4
- [Suggestion] Nested Category for Scripts in editor HOT 2
- A way to download other versions of minor versions when a different patch version is installed HOT 1
- [Proposal] Make curves an asset just like materials etc. HOT 1
- Variant.h is missing a byte and sbyte
- Compilation Issues with Curves
- Deleting a tag while some assets (Actor/JSON assets) have reference that tag will not delete it in their editor property HOT 2
- Exception Access Violation HOT 1
- pre-skinned normal and position material nodes are broken
- [ BUG ] Sky not rendering on Linux HOT 1
- Multi Blend 2D Playing Incorrect Animation HOT 2
- Terrain artifacts HOT 1
- Visual scripting Get Children nodes cause editor crash
- Add function to clear cache in editor
- Material rendering bug then using Textures Group
- [BUG] 'Inner exception. Could not cast or convert from System.String to FlaxEngine.Tag' in COOKED game only. HOT 1
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