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Comments (8)

stefanbeller avatar stefanbeller commented on May 22, 2024

The spritepacker tool now generates both the normal image and a low quality pink image, this additional image is stored in a noalpha folder along the actual image. This is compatible to the current master flare-engine.

I propose to not save these low-quality textures in the art_src folder, because generating these textures is rather easy, if you have the full alpha version.

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igorko avatar igorko commented on May 22, 2024

Agree. art_src should have only non packed spritesheets with alpha layer(if such).

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igorko avatar igorko commented on May 22, 2024

We should have no-alpha versions for all minicore art. Small devices have small amount of RAM...

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igorko avatar igorko commented on May 22, 2024

plasmaball, freeze and stone(I think so) are still broken in noalpha. After fixing these we can easily scale all art for minicore. And shield is not present.

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igorko avatar igorko commented on May 22, 2024

@stefanbeller Can we resize spritesheets to 50% with you scripts with animation definitions? Or it will repack images? If so. we need to remake animations manually and resize images manually too.

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igorko avatar igorko commented on May 22, 2024

Resizing images with ImageMagick creates pink borders on noalpha versions. Looks like 320x240 art is too small to have noalpha versions. Or anyone has better idea how to convert them?

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stefanbeller avatar stefanbeller commented on May 22, 2024

What about resizing only the full alpha versions and then reducing these to noalpha?

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clintbellanger avatar clintbellanger commented on May 22, 2024

Yeah resizing should happen on full alpha images, and converted to no-alpha at same resolution.

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