Comments (8)
The spritepacker tool now generates both the normal image and a low quality pink image, this additional image is stored in a noalpha folder along the actual image. This is compatible to the current master flare-engine.
I propose to not save these low-quality textures in the art_src folder, because generating these textures is rather easy, if you have the full alpha version.
from flare-game.
Agree. art_src should have only non packed spritesheets with alpha layer(if such).
from flare-game.
We should have no-alpha versions for all minicore art. Small devices have small amount of RAM...
from flare-game.
plasmaball, freeze and stone(I think so) are still broken in noalpha. After fixing these we can easily scale all art for minicore. And shield is not present.
from flare-game.
@stefanbeller Can we resize spritesheets to 50% with you scripts with animation definitions? Or it will repack images? If so. we need to remake animations manually and resize images manually too.
from flare-game.
Resizing images with ImageMagick creates pink borders on noalpha versions. Looks like 320x240 art is too small to have noalpha versions. Or anyone has better idea how to convert them?
from flare-game.
What about resizing only the full alpha versions and then reducing these to noalpha?
from flare-game.
Yeah resizing should happen on full alpha images, and converted to no-alpha at same resolution.
from flare-game.
Related Issues (20)
- Unique icon artwork for Super and Ultra potions HOT 2
- Goblin Thief should be able to steal all kinds of potions HOT 3
- faster Regen in safe areas HOT 1
- Wandercall assets opened to Flare community
- The "hover"/"selected" state for some buttons should be more pronounced
- Larger Resolution Icons at the same menu / screen / monitor size (e.g. 128x128 icons) HOT 55
- Flare x 4 / FlareHD Light, Is it possible to run all the original art assets of Flare with x 4 the pixel density? HOT 2
- Flare engine is busted for big avatar sprites. HOT 13
- change diaganal movement or tile view angle. HOT 3
- Have you considered publishing on Steam? HOT 19
- Arbitrary element type resistance as a statistic able to be modified by arbitrary primary attributes (also speed stat) HOT 7
- Optimization: Duplicate files being installed HOT 1
- "Sacrifice" status is switched off after a defeat HOT 1
- [Question] Is there any way to update translation of Flare Alpha (not by Pull Request on Github) HOT 4
- Switch left click/right click powers when switching equipment set
- FLARE Error: Could not find the 'default' mod HOT 3
- Thoughts on how to make a better, hidden tutorial
- Add the ability to sit.
- “Japanese”, “Korean”, “Chinese”, “Indonesian” in the language selection should be native names
- Android Flare Engine v1.14 APK showing as version 1.12 HOT 2
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