Comments (3)
I would like to contribute to this ,I am a newbie with basic code skills how can i start?
from jumpy.
Hey there! First step would be to get setup with Rust and Git on your machine, if you haven't already.
Then you can clone Jumpy locally, and make sure you can build it:
git clone https://github.com/fishfolk/jumpy.git
cd jumpy
cargo r
Assuming that all works you'll need to know where things are in the code. The code that displays the settings menu can be found here:
Line 109 in b4e319d
It runs the widget()
function of the ui::main_menu::settings
module.
We have our pause menu system here, and if you look in there you can see that it keeps track of which pause menu page it's on, and it renders the correct widget similar to the main_menu.rs
example above.
We want to add a new PauseMenuPage
variant like PauseMenuPage::Settings
, and also a button to switch to that page in the pause menu, and the code to render the settings menu widget when we're on that page.
This isn't much different than what the pause menu is already doing for the map selection, so you can look around at the code that's there for reference. There may be little things here and there that come up that might present questions, so just feel free to ask!
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Related Issues (20)
- Game grinds to a hault / bug in physics / crash in parry2d qbvh HOT 3
- Player Select: Last player readying up cannot choose hat in online play (match starts immediately)
- Desync in network play HOT 8
- Handle Network Disconnects HOT 1
- Adding an AI player to the player slot 1 locks it in forever, with no ability to remove it.
- Cannot tab out of game in fullscreen HOT 1
- Navigating menus (map select) with gamepad/keyboard does not scroll when moving selection outside visible item
- Window Resizing: No minimum window size + Aspect ratio can be violated
- Keybinds assumes QWERTY by default / does not behave well with other keyboards
- "Edit" button is confusing, disable it until map editor is re-implemented
- Controls cannot be bound to mouse buttons
- Consider using same control for pickup + use weapon and have dedicated drop key HOT 1
- [Discussion] Improving the UX of default controls HOT 1
- Performance degrades in Network play after multiple map transitions HOT 2
- Audio: Play sound on player death
- Crash in gilrs when pressing dpad on DualSense controller HOT 1
- On Level 6 first two players spawn right on top of each other
- Black screen hanging during transitions between maps
- Invalid Network Asset CID (possible cross platfrom windows x macOS issue)
- In-Game Access to Controls Menu HOT 1
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