The objective of this project is to create a graphic engine (ray casting) using a minimal graphic library, like it is mlx.
- Wall collisions in minimap
- [] Wall Collisions in 3d
- [] Minimap system
- [] Open and close doors
- [] Animated sprites
- [] Rotate with mouse
To play this graphic engine, you just will execute "make", and it will compile. This just works in linux, and macOs.
It needs a parameter, which is a file ending with .cub, this file is the map we want to play. Example: cub3d map.cub