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Comments (6)

alexcristea avatar alexcristea commented on August 29, 2024

The project compiles but the shimmering effect is not visible on a 64bit device simulator

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yusuke024 avatar yusuke024 commented on August 29, 2024

I added #define CGFloat float to the top of FBShimmeringLayer.m and it did shimmer. I think the problem's caused by the fact that CGFloat is 8 bytes on 64-bit and 4 bytes on 32-bit.

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yusuke024 avatar yusuke024 commented on August 29, 2024

Okay, found it. This is because UIAnimationDragCoefficient() returns a very small number on 64-bit devices (5.26354424712089E-315 in my debugger). This shouldn't be a problem on the real devices since they only use this value if TARGET_IPHONE_SIMULATOR.

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grp avatar grp commented on August 29, 2024

Thanks for the report! I'm looking into this now.

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grp avatar grp commented on August 29, 2024

Should be fixed by a03d37e and be4190a.

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alexcristea avatar alexcristea commented on August 29, 2024

I am glad I could help!

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