Comments (1)
Two potential workarounds using the above code as an example:
A (best workaround)
Use animationDidStartBlock
to set the target's value to match the fromValue
. This will work even if the animation has a delayed beginTime
. (If referencing self you may want to consider including [weak self]
at the beginning of the block.)
flashAndFadeAnimation.animationDidStartBlock = { (animation) in
view.alpha = flashAndFadeAnimation.fromValue as! CGFloat
}
B (simplest workaround if you aren't relying on beginTime
)
Since POP actually changes the target's properties (unlike CAAnimation), you can set the target's property to the animation's fromValue
before the animation is added:
view.alpha = flashAndFadeAnimation.fromValue as! CGFloat
view.pop_add(flashAndFadeAnimation, forKey: "flashAndFade")
C (quick, dirty, and error prone)
Set the toValue
to something like 0.00001
. But now if you then try to run this flash animation a second time the current value will now be the same as the toValue
and the same problem can occur! To avoid this you might be able to set the target's value to 0.0
in the completionBlock.
from pop.
Related Issues (20)
- paper link does not exist
- Couldnt be able to integrate this with Swift 3.0 project by following the same commands. HOT 1
- No such file or directory error while building the workspace
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- In memory of the Facebook Paper HOT 1
- Why not kPOPLayerRotationZ this enumeration? I want to rotate the animation around the Z axis. HOT 2
- Cannot works with Snapkit?
- Do you have the scenekit+pop demo?
- iostream file not found - Xcode 9.3.1 - Swift 4 HOT 3
- How to get the progress of the animation
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- Installation
- CocoaPods update HOT 5
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- i feel confused ,what the function work for ‘ [self _scheduleProcessPendingList]’
- POPSpringAnimation removedOnCompletion not working
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from pop.